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Sperasoft
Design & Creative 1d ago

Material Artist

Sperasoft
PolandPoland
Full-time
Not Disclosed
Mid-Level

Job Description

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Sperasoft is hiring a Material Artist for stylized project for creating high-quality materials and textures.

If you are passionate about materials creation, creating visually stunning assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you.

Responsibilities

  • Produce outstanding materials using Substance Designer
  • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
  • Work closely with Level Artists to make materials that will be convenient for them to use.
  • Maintain integrity and uniformity of material library.
  • Setup materials in the engine and ensure they work correct and blend properly.

Requirements

  • Deep & highly proficient knowledge of Substance Designer
  • Knowledge of PBR and physically based material standards
  • High proficiency with Maya or similar
  • Strong communication and mentoring skills
  • Good eye for appropriate stylization and detail
  • At least one shipped title within the industry

Benefits

  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings

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Sperasoft is a premier, enterprise-grade global game development, co-development, and creative engineering powerhouse engineered to operate as the definitive, full-service technical production infrastructure layer for the world's elite AAA video game publishers and studios. Operating as a critical subsidiary of Keywords Studios, the company eliminates the severe systemic friction of modern, high-budget game production—where publishers face exploding asset scaling demands, specialized engine architectural limits, and volatile staffing bottlenecks—by deploying an elite matrix of software engineers, technical artists, and design specialists. Moving far beyond traditional, siloed outsourcing vendors, Sperasoft functions as a deeply integrated co-development partner capable of owning complete gameplay modules, rendering pipelines, physics simulations, and live-ops pipelines for massive global franchises like Halo, Assassin's Creed, Battlefield, and Rainbow Six. Under the hood, their sophisticated studio network—spanning development hubs across the United States, Europe, and Latin America—natively orchestrates high-concurrency graphics pipelines, multi-platform console porting telemetry (Next-Gen, PC, Mobile), and secure, enterprise-grade data protection frameworks. What sets Sperasoft apart is its uncompromising dedication to blending high-performance systems engineering with bleeding-edge creative craftsmanship; by bridging the gap between highly complex, performance-intensive game engine mechanics and fluid, consumer-grade player experiences, the studio enables global entertainment giants to radically maximize asset velocity, eliminate production bottlenecks, and launch genre-defining interactive content worldwide.

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