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We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities:
- Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
- Maintain visual quality and consistency of levels according to the project's quality bar and art direction
- Gather and organize reference materials for environment assets
- Follow studio pipelines, naming conventions, and asset management guidelines
- Assemble and modify modular environment assets to build architectural and environmental spaces
- Prepare visual breakdowns, reference boards, and asset lists when required
- Act as production and artistic support for the Lead Level Artist
- Integrate environment assets and textures into the level
- Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
- Set up asset properties related to visuals and performance (LODs, collisions, materials)
- Support bug fixing and visual polish throughout production and testing
- Verify level quality in engine and make necessary improvements
Requirements:
- Understanding of architectural and natural environment composition, scale, and structure
- Knowledge of gameplay readability, player navigation, and visual guidance principles
- Experience optimizing levels for real-time engines (LOD, draw calls, streaming, etc.)
- Strong modeling skills for modular environment assets
- Experience with Maya and/or Blender
- Experience with material blending and vertex painting systems
- Proficiency in Unreal Engine or similar real-time engines
- Experience with Substance Painter/Designer
- Understanding of physically based rendering (PBR) workflows and material standards
- Strong eye for detail and consistency with the project’s art style
- Ability to collaborate effectively in a multidisciplinary team
Nice to have:
- Knowledge of material optimization techniques for real-time engines
- Basic understanding of lighting principles and experience adjusting lighting in real-time engines
- Experience with procedural tools such as Houdini is a plus
- Experience working on shipped titles
Benefits:
- Medical Care package
- MyCafeteria system - including Multisport card and more
- Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
- English or Polish language classes
- Sensibly flexible working hours
- Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
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Sperasoft
View Company ProfileSperasoft is a premier, enterprise-grade global game development, co-development, and creative engineering powerhouse engineered to operate as the definitive, full-service technical production infrastructure layer for the world's elite AAA video game publishers and studios. Operating as a critical subsidiary of Keywords Studios, the company eliminates the severe systemic friction of modern, high-budget game production—where publishers face exploding asset scaling demands, specialized engine architectural limits, and volatile staffing bottlenecks—by deploying an elite matrix of software engineers, technical artists, and design specialists. Moving far beyond traditional, siloed outsourcing vendors, Sperasoft functions as a deeply integrated co-development partner capable of owning complete gameplay modules, rendering pipelines, physics simulations, and live-ops pipelines for massive global franchises like Halo, Assassin's Creed, Battlefield, and Rainbow Six. Under the hood, their sophisticated studio network—spanning development hubs across the United States, Europe, and Latin America—natively orchestrates high-concurrency graphics pipelines, multi-platform console porting telemetry (Next-Gen, PC, Mobile), and secure, enterprise-grade data protection frameworks. What sets Sperasoft apart is its uncompromising dedication to blending high-performance systems engineering with bleeding-edge creative craftsmanship; by bridging the gap between highly complex, performance-intensive game engine mechanics and fluid, consumer-grade player experiences, the studio enables global entertainment giants to radically maximize asset velocity, eliminate production bottlenecks, and launch genre-defining interactive content worldwide.
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