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Mythwright
Engineering & Architecture 2d ago

Senior Engineer (Games) - Technical Strategy & Execution

Mythwright
United KingdomUnited Kingdom
Full-time
Not Disclosed
Senior-Level

Job Description

Key Skills Required

Master these to land this role

Engineering & ArchitectureRapid PrototypingGame DevUnityTechnical Strategy

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This role is first and foremost about hands-on engineering, owning both the code that makes our games work and the technical decisions that keep them shippable.

We’re looking for a Senior Engineer to work on one of our successful franchises. This is a highly hands-on role, with more than ninety percent of your time spent directly in the build. In this role, you're responsible for defining the game's technical strategy and execution. You’ll contribute to and strengthen the ambition of our internally developed games, spanning prototyping to pipelines to long-term engine decisions, balancing velocity with stability, enabling fast iteration and clean, maintainable systems. You’ll work closely with a small, multidisciplinary team under the guidance of the studio’s Engineering Director.

Key Responsibilities

1 - Engineering

You're responsible for the engineering of our games and addons; taking a design vision and turning it into reality. You'll need to be a versatile, hands-on engineer with great gameplay and architectural sensibilities, moving from prototyping to rapid implementation and striking the right balance between code quality and speed.

Success looks like:

  • Rapid prototyping that validates ideas quickly and cheaply.
  • Technical solutions that empower creativity and iteration.
  • Close collaboration between design, art & code teams.
  • Engineers are laser focused on things that deliver maximum value to players.
  • Solid infrastructure in place (build servers, code repositories, etc.).
  • Clear data and playtesting feedback loops driving continuous improvement.

2 - Technical Strategy and Execution

Own the game’s technical roadmap from prototyping to production-ready pipelines. You will decide where to build, buy, outsource, or adopt new technologies, always prioritizing momentum and long-term leverage.

Success looks like:

  • Reliable, performant codebases built for the now but with an eye on the future.
  • A data pipeline leveraging tools, plugins, and new technologies as they develop.
  • Stable builds that enable creative experimentation rather than blocking it.
  • Establishing and maintaining technical infrastructure and workflows, such as source control and build pipelines, to enable the team to work efficiently and reliably.

3 - Team Enablement

You are the technical partner to design, art, and production. You build the tools, workflows, and shortcuts that let them work without waiting on you, and you give clear feasibility input early enough to shape decisions rather than veto them late.

You translate technical constraints into terms the team can act on, and you take on the technical scoping when external help is needed, briefing contractors and reviewing what comes back so it lands cleanly in the build.

Success looks like:

  • Designers and artists iterating on content without engineering intervention.
  • Tools and workflows that match how the team actually works day to day.
  • Feasibility input shaping design decisions before they are committed.
  • Technical constraints and trade-offs understood by the team early.
  • External and contractor work that integrates cleanly into the codebase.

Overall Measure of Success:

  • The systems you own are performant, maintainable, and shippable.
  • Technical decisions you make early still hold up late in production.
  • The team can produce and iterate on content without engineering bottlenecks.
  • Engineering is an accelerator for the game rather than a constraint on it.
  • New technologies are adopted and used to support rapid development and release.

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Mythwright (operating under mythwright.com, legally Mythwright) is the premier, indie-focused video game publisher, developer empowerment network, and boutique title orchestration powerhouse engineered to act as the definitive, high-visibility production scaling, strategic co-development, and global go-to-market layer for independent game development studios. Founded in 2024 by a prominent collective of elite gaming industry veterans boasting a proven track record of shipping massive hits, the publishing giant completely eliminates the severe systemic friction of modern game distribution—where independent creators encounter aggressive funding gaps, discoverability drops on massive storefronts, and a lack of tailored backend support that stalls community scaling—by deploying its comprehensive, creator-first co-publishing matrix. Moving far beyond rigid legacy publishers or automated algorithmic distribution lines, Mythwright natively unifies hands-on executive production management, targeted global PR campaigns, localized platform porting expertise, and direct funding backing into a collaborative development architecture. Its rapidly growing software portfolio anchors major multi-genre independent hits and highly anticipated PC/console titles, including Scriptorium: Master of Manuscripts, Bladesong, Going Medieval, Innkeep, Deadstick, and Touch Type Tale. Under the hood, its technology and operations core utilizes specialized external producer pipelines, cross-platform technical art optimization frameworks, and data-driven marketing instrumentation designed to scale visibility across major storefronts like Steam and cloud services like NVIDIA GeForce NOW with absolute target-audience precision. What sets Mythwright apart is its uncompromising dedication to replacing standard, high-take-rate corporate publishing contracts with deep artistic empathy, long-term development equity, and collaborative milestone security; by bridging the gap between performance-intensive specialized game mechanics and direct front-row player engagement, the enterprise remains a definitive cornerstone of modern indie publishing and global digital entertainment transformation.

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