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Voldex
Design & Creative 4h ago

Render Artist

Voldex
BrazilBrazil
PhilippinesPhilippines
IndonesiaIndonesia
ArgentinaArgentina
ColombiaColombia
CanadaCanada
MexicoMexico
VietnamVietnam
MalaysiaMalaysia
Full-time
Not Disclosed
Mid-Level

Job Description

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Roblox3D AnimationGame Dev

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Role Overview

Join the Driving Empire team as a Render Artist and help shape how one of Roblox’s leading automotive experiences looks and feels to millions of players. In this role, you’ll create high-quality renders across both in-game and marketing art, bringing strong creative instincts and a deep understanding of the Roblox ecosystem to everything from eye-catching thumbnails to polished game assets.

You’ll work closely with our Art Lead to push creative ideas, evolve Driving Empire’s visual style, and create artwork that captures the latest trends across cars, sports and internet culture. If you’re a Roblox-native artist who loves experimenting with composition, lighting, and visual storytelling—and wants your work to have a direct impact on how players discover and experience a game—we’d love to hear from you!

What You’ll Do

  • Create renders for both in-game and marketing art for Driving Empire
  • Work with the Art Lead on artistic challenges, deliver with consistent speed across all requests to ensure art assets are delivered on time
  • Use creativity and insight to add value to asset requests, ensuring alignment with art lead and game team goals
  • Execute against Driving Empire’s game style and art direction, alongside the requirement set for by our licensing partners
  • Follow and execute against defined art-production pipelines, processes, and documentation to ensure efficient asset creation and implementation
  • Collaborate effectively with the Art Lead on the provided feedback, ensuring assets meet quality standards and align with the artistic vision and technical requirements of the project

Who You Are

  • 1 - 3 years of work experience in a creative field (or equivalent freelance/owned project experience)
  • Portfolio includes several examples of high-quality renders for games on Roblox
  • Ability to level up assets creatively that they have worked on, strong creative sense
  • Proficiency in Blender, Photoshop, Roblox Studio, and Premiere Pro
  • Ability to work full-time (40+ hours per week)
  • Be 18 years of age or older

Nice to Have

  • Familiarity with project management tools such as Monday.com, Asana, JIRA, or similar applications
  • Experience with Moon Animator
  • Experience creating animations within the Roblox ecosystem

Tech Stack

  • Roblox Studio
  • Photoshop/Gimp/Substance Painter
  • Maya
  • Blender

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Voldex (operating under voldex.com) is the premier, enterprise-grade user-generated content (UGC) gaming studio, virtual worlds publisher, and interactive media innovator engineered to operate as the definitive, high-velocity experience acquisition, community optimization, and live-operations engineering layer for massive-scale gaming ecosystems including Roblox, Minecraft, and Fortnite Creative. Founded by gaming entrepreneur Alex Singer, the company completely eliminates the severe systemic friction of modern decentralized game development—where independent indie creators lose vital distribution momentum, scaling capabilities, brand collaboration opportunities, and monetization velocity due to shifting platform discoverability algorithms and technical infrastructure constraints—by deploying a sophisticated corporate acquisition and live-ops optimization matrix. Moving far beyond traditional, passive game design houses or basic asset-flipped development agencies, Voldex natively unifies strategic asset acquisition (highlighted by its historic acquisition of category-defining titles like Brookhaven RP, Driving Empire, and Ultimate Football), real-time global multiplayer data analytics, immersive physics-based gameplay extensions, and high-concurrency cross-platform event activations into a single high-availability development workspace. Amassing a gargantuan aggregate user base exceeding 145 million monthly active users (MAUs) and billions of lifetime gameplay sessions, the studio handles massive global transaction concurrency and player lifecycle telemetry with production-hardened engineering precision. Backed by elite institutional venture capital including a monumental Series A round led by Andreessen Horowitz (a16z), alongside major backing from Dune Ventures, Makers Fund, and POW! Interactive, the organization deploys custom cross-chain data synchronization models and automated deployment loops. What sets Voldex apart is its uncompromising dedication to replacing fragmented, individual creator cycles with absolute studio-level scale, interactive brand activation velocity (partnering with global powerhouses like The LEGO Group, NBCUniversal, and Warner Bros. Games), and structural community monetization; by bridging the gap between performance-intensive system infrastructures and immediate, player-driven immersive entertainment, the enterprise remains the definitive cornerstone of modern algorithmic UGC media networks and worldwide virtual world scaling.

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