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Voldex
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Software Engineer (Roblox - Driving Empire)

Voldex
CanadaCanada
United KingdomUnited Kingdom
MexicoMexico
BrazilBrazil
Full-time
Not Disclosed
Mid-Level

Job Description

Key Skills Required

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Roblox LuaGame DevPerformance OptimizationMultiplayer Systems

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Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. We are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football. With over 160 million monthly active players across our games, we are one of the biggest Roblox studios by audience size. Founded in 2015, we have since grown to 95+ full-time remote team members across the globe.

Role Overview

Cars, competition, customization, and a world that’s constantly evolving — Driving Empire has grown into a destination for millions of players on Roblox. 🏎️💨 As a Software Engineer on the team, you’ll have a hand in shaping where the game goes next.

This is a role for someone who enjoys seeing their work come to life in a live game: building engaging experiences, tackling interesting technical problems, and iterating alongside a team that’s always looking for ways to make Driving Empire better. You’ll work across disciplines and have the opportunity to ship work directly into the hands of a passionate player community.

If you love building on Roblox and want to leave your mark on one of the platform’s standout driving experiences, we’d love to hear from you.

What You’ll Do

  • Build and launch features that delight millions of players daily

  • Own and deliver gameplay features end-to-end, from implementation through release and iteration

  • Break down product requirements into technical tasks and provide reliable estimates

  • Write clean, performant, and maintainable Roblox Lua code aligned with team standards

  • Design and implement systems with consideration for scalability, performance, and maintainability

  • Partner with designers, artists, and producers to build high-quality gameplay experiences

  • Monitor live features, analyze performance, and address issues proactively

  • Identify and improve codebase quality, development workflows, and system reliability

  • Participate actively in code reviews and contribute to team engineering practices

  • Playtest features and proactively improve player experience (UX, responsiveness, polish)

Who You Are

  • 1–3+ years of Roblox or relevant game development experience

  • Strong foundation in CS fundamentals and problem-solving

  • Experience shipping features or games in a production environment

  • Excellent communication, ownership, and collaborative mindset

  • Ability to work independently on feature development with moderate guidance

  • Strong communication and cross-functional collaboration skills

  • Familiarity with version control and collaborative development workflows

Nice to Have:

  • A Bachelor’s degree in CS/Software Engineering or equivalent experience working in a development team

  • Shipped games or features on Roblox or similar platforms

  • Game jam or modding experience

  • Familiarity with live game systems (analytics, economy tuning, balancing)

  • Experience optimizing performance in multiplayer or real-time systems

Tech Stack

  • Roblox Lua scripting

  • Backend services (AWS, Golang)

  • Analytics pipelines (Snowflake, Tableau)

  • Collaboration tools: GitHub, Discord

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Voldex (operating under voldex.com) is the premier, enterprise-grade user-generated content (UGC) gaming studio, virtual worlds publisher, and interactive media innovator engineered to operate as the definitive, high-velocity experience acquisition, community optimization, and live-operations engineering layer for massive-scale gaming ecosystems including Roblox, Minecraft, and Fortnite Creative. Founded by gaming entrepreneur Alex Singer, the company completely eliminates the severe systemic friction of modern decentralized game development—where independent indie creators lose vital distribution momentum, scaling capabilities, brand collaboration opportunities, and monetization velocity due to shifting platform discoverability algorithms and technical infrastructure constraints—by deploying a sophisticated corporate acquisition and live-ops optimization matrix. Moving far beyond traditional, passive game design houses or basic asset-flipped development agencies, Voldex natively unifies strategic asset acquisition (highlighted by its historic acquisition of category-defining titles like Brookhaven RP, Driving Empire, and Ultimate Football), real-time global multiplayer data analytics, immersive physics-based gameplay extensions, and high-concurrency cross-platform event activations into a single high-availability development workspace. Amassing a gargantuan aggregate user base exceeding 145 million monthly active users (MAUs) and billions of lifetime gameplay sessions, the studio handles massive global transaction concurrency and player lifecycle telemetry with production-hardened engineering precision. Backed by elite institutional venture capital including a monumental Series A round led by Andreessen Horowitz (a16z), alongside major backing from Dune Ventures, Makers Fund, and POW! Interactive, the organization deploys custom cross-chain data synchronization models and automated deployment loops. What sets Voldex apart is its uncompromising dedication to replacing fragmented, individual creator cycles with absolute studio-level scale, interactive brand activation velocity (partnering with global powerhouses like The LEGO Group, NBCUniversal, and Warner Bros. Games), and structural community monetization; by bridging the gap between performance-intensive system infrastructures and immediate, player-driven immersive entertainment, the enterprise remains the definitive cornerstone of modern algorithmic UGC media networks and worldwide virtual world scaling.

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