Back to Jobs
Code Metal
Engineering & Architecture 1d ago

Physics Programmer - Next-Generation Wargaming Platform

Code Metal
United StatesUnited States
Full-time
Not Disclosed
Senior-Level

Job Description

Key Skills Required

Master these to land this role

C++Game DevData-Oriented DesignEntity-Component-SystemPhysics Engine

Want to know if you're a match for this job?

Calculate My Match Score

About the Role:

Our Modeling & Simulation team is building the next-generation wargaming and decision-support platform that helps the Department of War (DoW) make multi-billion-dollar force-design decisions before they are made in the real world. The team spans simulation and physics, backend and data systems, frontend and geospatial visualization, and AI systems, working together to turn operational questions into extensible, mission- and campaign-level simulations that government users can trust.

Help redefine how the DoW makes multi-billion-dollar force-design decisions. We're looking for a Physics Programmer to bring the performance standards of commercial game development to our next-generation wargaming platform. You'll architect and build the core C++ simulation runtime that executes physics, behavior, and mission models developed by engineers and domain experts across the organization. Scope of ownership, architectural authority, and mentorship responsibility scale with level.

The work spans entity-component systems, data-oriented architecture, simulation scheduling, concurrency, deterministic execution, memory management, model integration, and engine-wide performance. The strongest candidates will come from commercial game development, game-engine development, or another performance-constrained real-time environment where frame time, memory, latency, stability, and hardware limitations are non-negotiable.

Defense experience is not required. We care more about whether you have shipped real-time C++ systems, optimized them under hard performance budgets, and made foundational architectural decisions within a complex engine codebase.

What You’ll Do:

  • Architect and implement the core C++ runtime behind a large-scale, interactive wargaming platform.

  • Own the structure, performance, and long-term health of a substantial engine codebase.

  • Design and evolve an entity-component-system architecture for representing large numbers of heterogeneous simulation entities.

  • Build data-oriented component storage, entity lifecycle management, system queries, execution graphs, and dependency-aware scheduling.

  • Define the engine interfaces through which physics, AI, sensor, weapon, behavior, and environmental models are registered and executed.

  • Create stable extension points that allow model developers to add capabilities without modifying or destabilizing the engine core.

  • Design simulation loops, fixed and variable time stepping, event processing, system ordering, state transitions, and deterministic replay.

  • Develop multithreaded and task-based execution systems that safely parallelize simulation workloads.

  • Optimize memory layout, allocation, cache locality, component access, serialization, and data movement.

  • Profile and improve CPU utilization, memory use, latency, throughput, and simulation rate against explicit performance budgets.

  • Build spatial indexing, broad-phase query, collision-candidate, visibility, and proximity-query infrastructure.

  • Integrate externally developed physics and mathematical models into a consistent, performant runtime.

  • Develop checkpointing, snapshotting, state replication, save-and-restore, and reproducible replay systems.

  • Establish clear architecture for networked and distributed simulation, including ownership, synchronization, prediction, and state transfer.

  • Build tooling that allows model developers to inspect entities, debug system execution, profile model cost, and understand simulation state.

  • Identify and eliminate architectural bottlenecks as simulation scale and model complexity increase.

  • Lead engine design reviews, mentor other programmers, and raise the standard for C++ architecture and performance engineering.

  • Remain deeply hands-on in implementation, profiling, debugging, and code review.

Required Qualifications:

  • Extensive professional C++ development experience, or equivalent experience, building performance-critical production software.

  • Significant experience in commercial game development, game-engine development, or a similarly performance-constrained real-time environment.

  • Experience shipping at least one commercial game, engine, platform, or interactive real-time product.

  • Demonstrated ownership of foundational engine systems rather than primarily gameplay features, scripting, tools, or application-level integrations.

  • Experience building or substantially extending a physics engine, game engine, simulation runtime, ECS, job system, or comparable core technology.

  • Expert command of modern C++, including object lifetimes, ownership, templates, concurrency, synchronization, profiling, and low-level debugging.

  • Strong understanding of data-oriented design, memory layout, cache behavior, allocation strategies, and performance-sensitive data structures.

  • Experience designing or extending an entity-component system or comparable composition-based runtime architecture.

  • Experience with engine loops, execution graphs, task systems, event systems, dependency management, or runtime scheduling.

  • Demonstrated ability to optimize against hard CPU, memory, latency, and frame- or tick-time budgets.

  • Experience using commercial profiling and debugging tools to diagnose CPU stalls, memory issues, thread contention, allocation problems, and cache inefficiencies.

  • Working knowledge of real-time physics concepts such as coordinate systems, numerical integration, collision detection, spatial partitioning, constraints, and simulation stability.

  • Experience designing APIs, plugin systems, SDKs, or extension frameworks used by other programmers.

  • Experience maintaining and improving a large C++ codebase while continuing to deliver production capabilities.

  • Experience leading major technical initiatives while remaining an active individual contributor.

  • Active Secret clearance or eligibility to obtain one.

Strongly Preferred:

  • Experience with SIMD, GPU compute, custom allocators, job systems, lock-free structures, or platform-specific optimization.

  • Experience supporting very large worlds or simulations containing large numbers of active entities.

  • Experience with engine-level serialization, snapshotting, replay, world partitioning, or streaming.

  • Familiarity with aerospace, robotics, autonomy, and defense simulations (e.g., HLA, DIS, OneSAF, JSAF, NGTS, STK, AFISM).

  • Experience supporting Air Force, Space Force, joint, or broader DoW acquisition and mission-analysis programs.

  • Experience developing models for sensors, weapons, electronic warfare, jamming, communications, logistics, or command and control.

  • Active U.S. security clearance (Secret, Top Secret, or SCI/SAP).

Staff Level Expectations:

  • Years of Experience: 7+

  • Engineering Craft & Code Quality: Defines and enforces the team's testing strategy, standards, and quality bar; ensures AI-generated output is tightly integrated into existing paradigms and robustly tested.

  • Architecture & Technical Knowledge: Designs cross-cutting changes across the stack; provides architectural guidance across the team; owns design docs for major multi-service or multi-surface projects.

  • Delivery, Scoping & De-risking: Owns technical scoping and execution strategy for complex, multi-sprint initiatives; audits requirements for technical risk and hidden dependencies before development begins.

  • Technical Leadership & Mentorship: The primary technical gatekeeper for the team's codebase; reviews most high-impact work; leads technical grooming, design spikes, and RFCs; coordinates across pods when changes cross domain boundaries.

How would you rate this job post?

See what other professionals think about this role.

banner

Code Metal (operating at codemetal.ai) is an AI-enabled platform engineered for verifiable code translation and optimization, targeting edge development, code portability, and modernization across industries. Founded in 2023 by co-founders Peter Morales and Richard Showalter-Bucher and headquartered in Boston, Code Metal addresses the challenge of translating and optimizing code with provable accuracy, particularly in high-stakes environments like defense and embedded systems. Under the hood, the platform leverages large language models (LLMs) and artificial intelligence to ensure reliable, verifiable code translation, enabling developers to accelerate workflows and reduce errors. This allows enterprises and organizations in edge computing, embedded systems, and defense to modernize legacy codebases and achieve seamless portability. Backed by significant funding, including a $125 million Series B round and investments from Accel, Salesforce Ventures, Shield Capital, and J2 Ventures, Code Metal has raised over $184 million to date.

Safety First

  • Never pay for a job application.
  • Do not share sensitive bank info.
  • Verify the client before starting work.
Learn More
Physics Programmer - Next-Generation Wargaming Platform at Code Metal | HireSkys