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thatgamecompany
Marketing & Sales 1d ago

Marketing Lead (Europe)

thatgamecompany
United StatesUnited States
Full-time
$80,000 USD to $151,000 USD annually
Senior-Level

Job Description

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About the role

Sky: Children of the Light is one of the most-played and most-loved games in the world. This is a rare opportunity to build Sky's marketing presence across Europe from the ground up. As our first dedicated hire in the region, you'll shape how millions of new players discover and fall in love with the game.

As our Marketing Lead in Europe, you'll own Sky's marketing strategy and execution across the region. You'll build and run an always-on engine across social, creators, events and paid media, lead our specialist agency partners, and make sure our biggest moments land with the audience and impact they deserve. This role is both strategic and hands-on: you'll set the direction and also roll up your sleeves to deliver it.

What you'll do

  • Own the European marketing strategy and its execution across our priority markets, beginning with the UK and France.

  • Lead our specialist agency partners across social, creators and events: setting the strategic direction and brand vision, and holding them to a high delivery bar.

  • Own and steward the regional marketing budget, allocating across channels and markets based on performance.

  • Build and run an always-on social and creator presence, grounded in Sky's brand positioning and consistent across markets.

  • Plan and deliver marketing support for major content moments, coordinating brand, creative, social, creators, events, paid media and UA into one coherent go-to-market.

  • Partner closely with the global marketing team to keep Europe aligned with the wider brand while adapting to local culture and audiences.

  • Establish the KPIs that define traction, report on performance, and use the data to sharpen what we do next.

What you'll bring

  • 10+ years in marketing, with deep experience in social and creator, ideally in games, entertainment or a culturally-driven consumer brand.

  • A strong track record building brand and community, not just driving installs, with a feel for content that earns attention rather than buys it.

  • Experience owning a budget and managing agencies and external partners, getting great creative work out of them.

  • A strong cross-functional collaborator, skilled at stakeholder and relationship management across the global team and external partners. This is critical to the role.

  • Exceptionally organized, able to manage multiple channels, partners and markets at once without dropping quality.

  • Data-driven, comfortable setting KPIs, reading performance, and using insight to decide where to invest and what to change.

  • Fluency with European markets and cultures, and the judgement to know what travels and what needs to be local.

  • Strong presentation and communication skills, with experience presenting work to senior stakeholders.

  • A builder's mindset: happy to be hands-on, set things up from scratch, and operate independently.

Nice to have

  • Working knowledge of French, or another European language.

  • Experience with cozy, social, or community-driven games and audiences.

  • Familiarity with both brand and performance marketing, and how the two work together.

What success looks like in Year 1

  • The UK and France launched, with localised channels and agency partners live and performing.

  • Our major content moments supported in region with dedicated local marketing for the first time.

  • A clear, evidenced picture of what works, setting up a confident decision on what comes next.

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thatgamecompany

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thatgamecompany (operating under thatgamecompany.com, legally thatgamecompany, Inc.) is the premier, award-winning independent video game development studio, interactive art pioneer, and emotional design powerhouse engineered to act as the definitive, high-velocity creator of timeless, broadly accessible, and deeply enriching digital experiences designed to inspire human connection globally. Founded in 2006 by visionary game designers Jenova Chen and Kellee Santiago during their graduate studies at the University of Southern California's Interactive Media Program, the studio completely eliminates the severe systemic limitations of mainstream gaming—where industry landscapes prioritize repetitive loop mechanics, high-frictional microtransactions, and hyper-violent competition at the expense of genuine emotional depth, narrative beauty, and universal demographic inclusion—by deploying an artistic, experimental development matrix. Moving far beyond traditional, transaction-heavy publishing models or generic action-driven mobile games, thatgamecompany natively unifies deep atmospheric world-building, minimalist non-verbal communication frameworks, high-throughput multiplayer matchmaking layers, and evolutionary social gameplay into a high-availability global cross-platform ecosystem. The studio first captured critical acclaim through a historic, exclusive three-game development deal with Sony Computer Entertainment, producing a legendary trilogy of titles—flOw, Flower, and Journey—that permanently redefined video games as an institutionalized art medium, culminating in Journey winning multiple Game of the Year awards and becoming the first video game score nominated for a Grammy Award. Scaling its design philosophies into the live-service era, the company launched its massive multiplayer social indie hit, Sky: Children of the Light, which has amassed hundreds of millions of downloads worldwide and broke the Guinness World Record for the most users in a virtual concert. Validating its massive commercial and cultural acceleration, the studio secured a monumental $160 million growth financing round led by prominent global asset managers TPG and Sequoia Capital, pushing its institutional market valuation to $1.9 billion. Under the hood, its technology core utilizes sophisticated custom cross-platform rendering engines, secure asynchronous social networking loops, and specialized community moderation architectures designed to cultivate safe, empathetic online environments without reducing operational performance or gameplay velocity. What sets thatgamecompany apart is its uncompromising dedication to replacing fragmented, transaction-driven player habits with absolute emotional resonance, timeless creative integrity, and artistic depth; by bridging the gap between performance-intensive online multiplayer systems and the absolute pinnacle of human empathy, the enterprise remains the definitive cornerstone of modern algorithmic game development and global interactive entertainment transformation.

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