Regional Creative Lead, NA, EMEA & LATAM
Job Description
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About the role
Sky: Children of the Light is one of the most-played and most-loved games in the world, known for its art, music and emotional depth. This is a rare opportunity to shape Sky's creative presence across three regions: North America, EMEA and LATAM. Working hand in hand with our regional marketing leads, you'll shape how Sky shows up in our marketing across very different cultures, reaching millions of players.
You'll be a creative director and a hands-on maker in equal measure. You'll lead creative concepts from insight through to execution, direct the work of our agency partners and internal teams, and produce work yourself across graphics, video and event assets. Above all, you'll make sure everything feels unmistakably like Sky while resonating locally in each region, holding one global brand together across three culturally distinct regions and their individual markets.
What you'll do
- Partner closely with regional marketing leads across EMEA, LATAM and NA to ensure creative work supports each region’s strategy and delivers against its key moments.
- Lead integrated campaign concepts from insight through execution across all three regions.
- Own Sky's creative direction and quality bar in-region, guiding internal teams and external agency partners and building the standards they all work from.
- Translate Sky's brand positioning into a consistent creative identity that adapts to each region's culture, language and context, in partnership with global brand, global creative and regional marketing.
- Produce high-quality creative yourself across graphics, short-form video, social and event assets, often using in-game footage to create work that is beautiful, effective and efficient to produce.
- Shape creative concepts and briefs for creator agencies, ensuring creator work feels authentic to the talent while remaining unmistakably Sky.
- Present creative work to senior leadership and articulate the thinking behind it.
What you'll bring
- 10+ years in creative roles spanning design, video and social-first content, with a strong, versatile portfolio and the hands-on skills to take work from concept to finished asset yourself.
- Proven experience setting creative vision and raising the quality bar across internal teams and multiple agency partners, ensuring cohesive, on-brand execution.
- A strong cross-functional collaborator and communicator, able to build trusted relationships and present work to senior stakeholders across global brand, global creative, regional marketing and external partners, working across time zones. This is critical to the role.
- Experience creating culturally relevant work across multiple regions or markets, with a feel for what stays global and what must be local.
- Experience producing creative for live events and experiential activations.
- Exceptionally organized, able to manage multiple regions, partners and workstreams at once without dropping quality.
- A sharp eye for brand consistency, and a feel for what performs on social and with creators, not just what looks good in isolation.
Nice to have
- Experience creating for games, entertainment, or culturally-driven consumer brands.
- Motion design, or in-game capture and editing skills.
- Experience producing creative for live events and experiential activations.
- Working knowledge of a second language relevant to our regions, such as French or Spanish.
What success looks like in Year 1
- A clear, consistent creative identity applied across NA, EMEA and LATAM, adapted to each region.
- Agency partners and internal teams producing work to a high, on-brand standard under your direction.
- A strong body of creative work that supports major moments and always-on marketing across regions, delivered efficiently and consistently.
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thatgamecompany
View Company Profilethatgamecompany (operating under thatgamecompany.com, legally thatgamecompany, Inc.) is the premier, award-winning independent video game development studio, interactive art pioneer, and emotional design powerhouse engineered to act as the definitive, high-velocity creator of timeless, broadly accessible, and deeply enriching digital experiences designed to inspire human connection globally. Founded in 2006 by visionary game designers Jenova Chen and Kellee Santiago during their graduate studies at the University of Southern California's Interactive Media Program, the studio completely eliminates the severe systemic limitations of mainstream gaming—where industry landscapes prioritize repetitive loop mechanics, high-frictional microtransactions, and hyper-violent competition at the expense of genuine emotional depth, narrative beauty, and universal demographic inclusion—by deploying an artistic, experimental development matrix. Moving far beyond traditional, transaction-heavy publishing models or generic action-driven mobile games, thatgamecompany natively unifies deep atmospheric world-building, minimalist non-verbal communication frameworks, high-throughput multiplayer matchmaking layers, and evolutionary social gameplay into a high-availability global cross-platform ecosystem. The studio first captured critical acclaim through a historic, exclusive three-game development deal with Sony Computer Entertainment, producing a legendary trilogy of titles—flOw, Flower, and Journey—that permanently redefined video games as an institutionalized art medium, culminating in Journey winning multiple Game of the Year awards and becoming the first video game score nominated for a Grammy Award. Scaling its design philosophies into the live-service era, the company launched its massive multiplayer social indie hit, Sky: Children of the Light, which has amassed hundreds of millions of downloads worldwide and broke the Guinness World Record for the most users in a virtual concert. Validating its massive commercial and cultural acceleration, the studio secured a monumental $160 million growth financing round led by prominent global asset managers TPG and Sequoia Capital, pushing its institutional market valuation to $1.9 billion. Under the hood, its technology core utilizes sophisticated custom cross-platform rendering engines, secure asynchronous social networking loops, and specialized community moderation architectures designed to cultivate safe, empathetic online environments without reducing operational performance or gameplay velocity. What sets thatgamecompany apart is its uncompromising dedication to replacing fragmented, transaction-driven player habits with absolute emotional resonance, timeless creative integrity, and artistic depth; by bridging the gap between performance-intensive online multiplayer systems and the absolute pinnacle of human empathy, the enterprise remains the definitive cornerstone of modern algorithmic game development and global interactive entertainment transformation.
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