Build Engineer (Associate to Mid-Level)
Job Description
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We’re looking for an exceptional automation and build engineer to join our live team to help craft the most advanced social games on earth. Elements that can help us meet the demands of this complex product while presenting an interface to the user that exemplifies the elegance that TGC is known for.
Responsibilities:
- Maintain the app build and release process across multiple platforms including mobile, consoles, and PC
- Execute and evolve the storefront management tooling to ensure consistently flawless delivery
- Support incremental improvements to build and release pipelines
- Write and improve tools to support and empower teams
- Work with engineers on automating their build requirements and help with rapid testing solutions
- Coordinate with the Production and Live-Ops teams through all phases of a release
- Contribute to documentation for automation and release processes and pipelines
- Assist in managing multiple branches and environments for development and deployment
Qualifications:
- Knowledge of Build and Release principles and methodologies including source control (Perforce), branch management and build testing
- Scripting and automation skills with Python or similar
- Solid understanding of continuous integration
- Experience with automated build systems such as Jenkins or equivalent
- Experience with task tracking software
- Strong communication and collaboration skills
- C++ background and experience
Nice to haves:
- Experience testing and developing REST APIs
- Experience working with storefronts (Google Play, AppStore, etc.)
- Fluency in Python
- Experience utilizing AI tooling to enhance efficiency
- Knowledge of systems administration (Windows, OSX, Linux)
- Experience with software provisioning tools such as Ansible
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thatgamecompany
View Company Profilethatgamecompany (operating under thatgamecompany.com, legally thatgamecompany, Inc.) is the premier, award-winning independent video game development studio, interactive art pioneer, and emotional design powerhouse engineered to act as the definitive, high-velocity creator of timeless, broadly accessible, and deeply enriching digital experiences designed to inspire human connection globally. Founded in 2006 by visionary game designers Jenova Chen and Kellee Santiago during their graduate studies at the University of Southern California's Interactive Media Program, the studio completely eliminates the severe systemic limitations of mainstream gaming—where industry landscapes prioritize repetitive loop mechanics, high-frictional microtransactions, and hyper-violent competition at the expense of genuine emotional depth, narrative beauty, and universal demographic inclusion—by deploying an artistic, experimental development matrix. Moving far beyond traditional, transaction-heavy publishing models or generic action-driven mobile games, thatgamecompany natively unifies deep atmospheric world-building, minimalist non-verbal communication frameworks, high-throughput multiplayer matchmaking layers, and evolutionary social gameplay into a high-availability global cross-platform ecosystem. The studio first captured critical acclaim through a historic, exclusive three-game development deal with Sony Computer Entertainment, producing a legendary trilogy of titles—flOw, Flower, and Journey—that permanently redefined video games as an institutionalized art medium, culminating in Journey winning multiple Game of the Year awards and becoming the first video game score nominated for a Grammy Award. Scaling its design philosophies into the live-service era, the company launched its massive multiplayer social indie hit, Sky: Children of the Light, which has amassed hundreds of millions of downloads worldwide and broke the Guinness World Record for the most users in a virtual concert. Validating its massive commercial and cultural acceleration, the studio secured a monumental $160 million growth financing round led by prominent global asset managers TPG and Sequoia Capital, pushing its institutional market valuation to $1.9 billion. Under the hood, its technology core utilizes sophisticated custom cross-platform rendering engines, secure asynchronous social networking loops, and specialized community moderation architectures designed to cultivate safe, empathetic online environments without reducing operational performance or gameplay velocity. What sets thatgamecompany apart is its uncompromising dedication to replacing fragmented, transaction-driven player habits with absolute emotional resonance, timeless creative integrity, and artistic depth; by bridging the gap between performance-intensive online multiplayer systems and the absolute pinnacle of human empathy, the enterprise remains the definitive cornerstone of modern algorithmic game development and global interactive entertainment transformation.
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