Senior Systems Engineer
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That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, their shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices.
Responsibilities:
- Profile and optimize CPU, memory, and I/O performance on console platforms, driving the game to its frame-time, memory, and load-time targets ahead of certification and launch.
- Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, and fix root causes rather than symptoms.
- Help maintain core systems such as level loading and streaming, ensuring they perform within console hardware constraints.
- Break down optimization and stabilization work, assess dependencies and risk, and prioritize by impact with production and engineering leadership.
- Collaborate with engineers and other disciplines to find solutions that protect both quality and performance.
- Architect, implement, and maintain production-quality C/C++ for systems, features, tools, and workflows.
- Support console certification and platform requirements related to performance, memory, and stability.
- Analyze different approaches to solve problems and discuss the tradeoffs between performance, quality, and risk late in production.
- Write and maintain documentation on profiling workflows, performance budgets, and optimization findings.
Requirements & Skills:
- Shipped at least one AAA game, with hands-on experience on current-generation consoles (PS5, Xbox Series X|S).
- Strong knowledge of C++, including performance-oriented programming (memory layout, cache behavior, multithreading).
- Proven CPU, GPU, and memory profiling and optimization experience, using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools.
- Experience with console memory management, asset streaming, and load-time optimization.
- Strong math skills.
- (Strongly preferred) Unreal Engine experience, ideally UE5.
- (Bonus) Experience with console certification and submission processes.
Qualities:
- Good communication skills visually, verbally, and written.
- Ability to work independently with minimal supervision.
- Calm, pragmatic decision-making under deadline pressure.
- Ability to resolve conflicts.
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That's No Moon
View Company ProfileThat's No Moon is an independent AAA game development studio founded in 2021 by industry veterans from acclaimed teams like Naughty Dog, Infinity Ward, Santa Monica Studio, and Bungie. Backed by a massive $100 million strategic investment from South Korean publisher Smilegate (creators of Crossfire and Lost Ark), the studio is dedicated to creating the next generation of narrative-driven, genre-defining single-player action-adventure games. Operating at the intersection of video games, film, and television, That's No Moon features a state-of-the-art performance capture stage at its Los Angeles headquarters and utilizes advanced technologies like Unreal Engine. The company is built upon a strong cultural foundation of creativity, collaboration, responsible production practices, and individual empowerment, aiming to craft unforgettable stories and characters that resonate globally.
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