UE5 Lighting Artist
Job Description
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At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 21 million players worldwide.
ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.
What You’ll Do
Light large-scale game environments in Unreal Engine 5, establishing mood, readability, and visual hierarchy across a full day/night cycle.
Own lighting for assigned levels from initial blockout through final polish.
Create and integrate sky art that transitions naturally and convincingly through a dynamic time-of-day system.
Balance lighting, atmosphere, color, and exposure to create cohesive and believable outdoor environments.
Use color, value, contrast, and composition to guide the player’s eye and reinforce the intended emotional tone of each space.
Create and work with atmospheric effects including fog, haze, scattering, clouds, and other environmental elements.
Create materials and light functions within Unreal Engine to support lighting and environmental goals.
Collaborate with senior artists, art leads, and other disciplines while incorporating feedback and maintaining ownership of assigned environments.
Optimize lighting and related systems to meet both visual quality and performance goals.
What You'll Need to be Successful
A Bachelor’s degree or an equivalent combination of education, training, and experience.
3+ years of professional experience in real-time lighting, including hands-on experience working in Unreal Engine 5.
An exceptional eye for outdoor lighting for landscapes and natural environments with a portfolio that demonstrates it.
Understanding of light from a photographic standpoint - exposure, composition, and how real-world light informs believable in-game lighting.
Demonstrated ability to own and take a level from blockout to polished lighting.
Strong grasp of PBR, color theory, value relationships, and color grading using Unreal Engine 5 toolset.
Solid understanding of atmospherics - fog, haze, scattering, and how they read at different times of day.
Experience creating materials and light functions in Unreal.
Experience creating skyboxes in Unreal using a combination of 3D and 2D assets.
Experience creating skybox assets such as clouds and celestial bodies using third-party DCC like Blender, Houdini, Terragen, etc.
Experience with painting, photography, or cinematography (Nice to have).
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ArenaNet
View Company ProfileArenaNet (operating at arena.net) is a video game developer platform engineered for creating immersive gaming experiences. Founded in 2000 by Mike O'Brien, Patrick Wyatt, and Jeff Strain and headquartered in Bellevue, ArenaNet infuses its games with innovation, hand-crafted detail, and creative passion. Under the hood, ArenaNet's expertise in game development enables the creation of engaging, free-to-play massively multiplayer online role-playing games (MMORPGs) like Guild Wars 2. This allows millions of players to enjoy a vast, dynamic game world without subscription fees. Backed by private funding.
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