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Development 2h ago

Senior World Artist

CanadaCanada
Contract
Not Disclosed
Senior-Level

Job Description

Key Skills Required

Master these to land this role

UnityArt ServicesEnvironment ArtistGame Development

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What You'll Do

  • Review grey-box levels and develop a clear artistic vision that supports gameplay, readability, and the overall visual direction.
  • Break environments into achievable work packages and produce accurate estimates for asset creation and implementation.
  • Create comprehensive asset briefs, including reference, technical specifications, modular requirements, and quality expectations.
  • Work closely with production to plan, prioritise, and track environment deliverables.
  • Guide and review the work of a distributed team of environment artists, providing clear feedback to ensure consistent quality.
  • Oversee the implementation of environment assets within Unity, ensuring they integrate cleanly with existing systems and workflows.
  • Drive optimisation throughout production, balancing visual quality with performance, memory, and production cost.
  • Collaborate with designers, technical artists, and engineers to resolve artistic and technical challenges.
  • Identify opportunities to maximise asset reuse, modularity, and efficient production workflows.
  • Maintain documentation, pipelines, and best practices to support consistent delivery across the team.


Requirements

What We're Looking For

  • Significant professional experience as a Senior Environment Artist on shipped console or PC titles.
  • Strong portfolio demonstrating high-quality environment art and excellent understanding of composition, materials, and environmental storytelling.
  • Experience planning and delivering large-scale environment production from concept or grey-box through to final implementation.
  • Demonstrable experience creating detailed asset briefs and managing outsourced or distributed art production.
  • Excellent understanding of modular environment construction and efficient asset reuse.
  • Strong working knowledge of Unity and its environment production workflows.
  • Excellent understanding of optimisation techniques, including draw calls, batching, LODs, texture budgets, memory management, and performance profiling.
  • Strong organisational skills with the ability to estimate work accurately and manage competing priorities.
  • Excellent communication skills and experience collaborating across multidisciplinary teams.
  • Proactive, self-motivated, and comfortable taking ownership of environment delivery.

Desirable

  • Experience working on sports, racing, or other large-scale outdoor environments.
  • Experience leading outsourced art production or working within an art outsourcing studio.
  • Familiarity with procedural environment workflows and world-building tools.
  • Experience developing modular kits and scalable environment pipelines.
  • Understanding of lighting, terrain, vegetation, and material workflows within Unity.
  • Experience mentoring junior and mid-level environment artists.

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