Senior UI/UX Designer for Casual Mobile F2P Games
Job Description
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About the Role
We're looking for a Senior UI/UX professional with deep experience in casual mobile free-to-play (F2P) games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.
We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early—helping validate that a concept is intuitive—and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added.
Good to know:
- This is a 1-year fixed-term contract
- While relocation to Berlin is preferred, we will consider remote applications. Please note that working hours will be standard Berlin working times (roughly 9 to 18).
About the Job
- Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
- Maintain and evolve UI style guides and design systems for consistency across screens and features
- Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
- Translate game design and monetization requirements into clear, player-friendly interfaces
- Collaborate closely with artists, game designers, product managers, and engineers
- Work independently to scope, prioritize, and own delivery of work
- Report directly to the Creative Director of New Games
About You
- Prior experience in the mobile gaming industry
- Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production
- A solid grasp of onboarding, retention, and monetization-friendly design patterns
- 2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
- A portfolio demonstrating this range across UI production, UX validation, and supporting art
- Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners
- Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
- Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
- Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential
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Wooga
View Company ProfileWooga (operating at wooga.com) is a mobile games developer specializing in story-driven casual games for smartphones and tablets. Founded in 2009 and headquartered in Berlin, Wooga distinguishes itself by prioritizing narrative depth and emotional engagement over fleeting gameplay mechanics. Unlike traditional mobile games that rely on repetitive mechanics or shallow progression, Wooga crafts experiences centered around compelling, immersive stories that resonate with players over time. Their games leverage intuitive UI design, adaptive storytelling, and social integration to create long-term player loyalty. This approach appeals to casual gamers seeking meaningful entertainment, fostering deeper emotional connections with brands like *The Sims Mobile* and *Hidden Object Games*. Backed by a total of $31.5 million in funding, including investments from Playtika, HV Capital, and Balderton, Wooga has solidified its position as a leader in the mobile gaming space.
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