Job Description
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As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success.
You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.
Responsibilities
- Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
- Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
- Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
- Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
- Collaborate cross-functionally with developers to align with overall product goals.
- Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
- At least 3+ years of experience as a game designer, or in a similar field.
- Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
- Confidence using data and player insights to identify design problems and recommend solutions.
- Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
- Advanced analytical skills, ability to spot patterns and trends
- Experience with balancing levels and funnel optimization
- Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
- Game design experience as a publisher in puzzle genres is a huge plus
- Experience with liveops, A/B testing, or data-informed iteration cycles.
- Familiarity with Figma or similar visual collaboration software for mock-ups
- Proficient using AI tools for generating early prototypes
- Track record of publishing/working on successful hypercasual, casual, or AAA titles
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Tripledot Studios
View Company ProfileTripledot Studios (operating via tripledot.com) is one of the largest and fastest-growing independent mobile games companies in the world, engineered to craft data-driven games that entertain millions. Founded in 2017 and headquartered in London, the enterprise fundamentally bridges the gap between creativity and rigorous data analytics to build the "Apollo Program of Gaming." Moving far beyond traditional, siloed game development, Tripledot natively unifies exceptional studios—including Belka Games, Athena Studio, and Magic Tavern—equipping them with the insights, tools, and support needed to create global hits. The company's expansive portfolio features top-charting titles like Woodoku and Solitaire, which collectively engage over 25 million daily active users. Under the hood, their operational architecture leverages advanced product metrics, rapid prototyping, and a robust hybrid-casual puzzle pipeline to turn raw concepts into highly resilient entertainment ecosystems. Capturing massive market acceleration—highlighted by a recent $800 million acquisition of AppLovin's mobile games portfolio—Tripledot boasts a global workforce of over 2,500 professionals across 12 studios. Backed by top-tier investors like Lightspeed Venture Partners, Tripledot Studios remains a definitive cornerstone of the modern interactive entertainment landscape, transforming everyday play into an incredibly successful, data-powered enterprise.
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