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Senior Technical Combat Designer (Unreal Engine) - Remote Freelance Contract

Side
PortugalPortugal
Freelance
Not Disclosed
Senior-Level

Job Description

Key Skills Required

Master these to land this role

MayaAnimation BlueprintsBlenderGame DevUnreal EngineBehavior TreesNiagaraMotionBuilderBlueprints

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Core Responsibilities

You will design and implement engaging boss encounters, enemies, and combat systems in Unreal Engine, ensuring ownership of at least two combat characters or equivalent systems. Your work will span from concept to in-engine execution and iteration.

Combat & Encounter Design

  • Build and balance bosses and enemies in Unreal Engine, with ownership of at least two combat characters or equivalent systems.
  • Design attacks end-to-end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing.

Animation & Combat Feel

  • Apply strong animation principles around weight, timing, anticipation, and readability to create responsive, impactful combat.
  • Author or modify animations in Maya, MotionBuilder, Blender, or similar tools and integrate them into gameplay.
  • Diagnose combat and animation issues using concepts such as frame data, startup/active/recovery, hitstop, input buffering, and cancel windows.

Unreal Implementation

  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.
  • Use Niagara to prototype combat effects and visual feedback.
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay.

Requirements

  • 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems.
  • Strong understanding of animation principles and combat feel, with the ability to identify why an attack doesn’t land, read, or feel as intended.
  • Hands-on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems.
  • Experience with third-person combat, fighting games, shooters, or other combat-focused titles.
  • Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools.
  • Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames.
  • Basic C++ knowledge and comfort using AI-assisted coding tools to support gameplay implementation.
  • Ability to work independently, take ownership of craft, and drive problems to solutions.

Nice to Have

  • Experience creating and balancing complex boss encounters.
  • Experience with Niagara and gameplay VFX prototyping.
  • Experience working in a co-development or external development environment.

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Side is a globally recognized leader in video game co-development and comprehensive support services. Formed from the recent unification of the PTW family of brands (which includes PTW, 1518 Studios, Ghostpunch Games, and the original SIDE audio studio), the company boasts over 30 years of industry experience. They partner with everyone from ambitious indie creators to top-tier AAA game developers and publishers. Side offers an extensive suite of end-to-end services, including full-cycle game engineering, art production, rigorous quality assurance (QA), player support, and localization. They are especially highly regarded for their award-winning audio production division, which handles professional voiceover casting, performance capture, sound design, and music composition. With a massive global workforce of technical experts and creatives, Side has successfully contributed to over 2,000 game titles in the last decade, combining top-notch human talent with secure, cutting-edge AI technologies to deliver flawless gaming experiences to players worldwide.

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