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NetEase Games
Engineering & Architecture 7h ago

Senior or Lead Gameplay Animator (AAA FPS Experience)

NetEase Games
United KingdomUnited Kingdom
United StatesUnited States
CanadaCanada
FranceFrance
SpainSpain
Full-time
Not Disclosed
Senior-Level

Job Description

Key Skills Required

Master these to land this role

Procedural AnimationGame DevMotion CaptureAnimation RetargetingState Machines

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About the Role
We are looking for a Senior or Lead Gameplay Animator with strong AAA FPS experience to help shape responsive, compelling character movement and moment-to-moment gameplay. With a focus on Character, Controls, and Camera (3C), you will combine animation craft with practical implementation skills to develop features from early prototypes through final in-game polish. Working closely with gameplay designers, programmers, and technical animators, you will help ensure that character animation, player input, and camera behavior work together to deliver a cohesive player experience.

What You’ll Do

  • Own gameplay animation features from concept to completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
  • Create high-quality character movement and action animations, covering locomotion, directional changes, stance transitions, traversal, and combat interactions.
  • Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
  • Partner with designers and programmers to refine movement responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
  • Build and refine animation graphs, state machines, blend setups, and animation layers within the project’s engine and tools.
  • Use keyframe animation and motion-capture workflows to deliver animation that meets gameplay and visual requirements.
  • Evaluate your work in playable builds, identify the causes of animation issues, and collaborate across disciplines to resolve them.
  • Work with technical animation and engineering teams to improve workflows and address runtime, asset, and production constraints.
  • For Lead-level appointments, guide feature planning, establish animation quality benchmarks, provide actionable feedback, and mentor teammates while continuing to create and implement animation directly.

What You’ll Bring

  • Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems.
  • A strong portfolio demonstrating body mechanics, weight, timing, posing, and a clear understanding of responsive gameplay animation.
  • Practical experience taking animation assets into a game engine and iterating on their behavior in playable builds.
  • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
  • An understanding of how character movement, player controls, and camera behavior influence each other and shape game feel.
  • Proficiency in professional animation tools, with experience in keyframe animation and motion-capture editing.
  • The ability to investigate animation problems, explain their likely causes, and work with design and engineering partners to deliver effective solutions.
  • Strong ownership, clear communication, and a consistent record of delivering work within production constraints.

What Will Set You Apart

  • Hands-on experience on recent AAA FPS productions with a high standard of player movement, first-person animation, and combat responsiveness.
  • Direct involvement in establishing or evolving 3C animation systems, particularly from early development through production.
  • Additional experience on AAA action or action-adventure games involving sophisticated traversal, melee combat, or character interactions.
  • A technical animation background that enables you to understand and resolve issues across animation assets, runtime systems, and gameplay logic.
  • Experience with techniques such as inverse kinematics, motion matching, procedural animation, motion warping, or animation retargeting.
  • Scripting or tool-development experience that improves animation workflows and iteration speed.
  • Experience maintaining consistency between first-person presentation and third-person character animation.

Senior / Lead Expectations
Senior: Independently own complex animation features, make sound creative and technical decisions, and drive implementation and polish with cross-disciplinary partners.
Lead: Combine strong individual delivery with the ability to guide others, align animation work with gameplay goals, and maintain quality across interconnected features.

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NetEase Games (operating via neteasegames.com) is the premier online games division of NetEase, Inc. (NASDAQ: NTES), engineered to develop and publish world-class video game IP across a variety of genres and platforms. Headquartered in Guangzhou, China, with a massive global presence, the enterprise fundamentally shapes the interactive entertainment landscape. Moving far beyond standard regional development, NetEase natively unifies massive in-house R&D capabilities with strategic global partnerships—including collaborations with major entertainment brands like Warner Bros and Mojang AB. The company is responsible for creating and operating highly acclaimed titles such as Marvel Rivals, Where Winds Meet, Knives Out, and Naraka: Bladepoint, alongside supporting innovative global studios in Canada, Europe, Japan, and the United States. Under the hood, their technology core leverages cutting-edge game engines, AI applications, and robust online infrastructures to deliver superior, seamless gaming experiences to millions of players worldwide. Capturing massive market presence as a top-tier global publisher, NetEase Games remains a definitive cornerstone of the modern gaming industry, transforming play into a meaningful vehicle for entertainment and cultural connection.

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