Job Description
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We’re looking for a passionate 3D artist to join our small, fully remote art team. You will serve as an early addition to the team, helping create Hopetown from the ground up. You’ll be modelling environments, characters and props, while working closely with the art director and art team to establish pipelines and develop the style of the game.
The ideal candidate is comfortable with every part of the 3D modelling pipeline, and has experience working effectively with concept artists, animators, riggers and tech artists. We want to see someone who is flexible, eager to iterate, comfortable with remote working, and loves narrative-driven games.
Requirements
Minimum:
- 2+ years of professional experience in 3D modelling and texturing for games.
- Experience working in Unity.
- A strong passion for games and art.
- A strong knowledge of art theory. The ideal candidate has a good eye for composition, shape design, colour theory, and other design principles.
Preferred:
- Experience working in a small or early-stage studio, with comfort in wearing multiple hats.
- Experience with stylised or painterly visual aesthetics.
- Interest in narrative games and world-building through environmental storytelling.
- Knowledge of other parts of the pipeline, such as rigging/animation or material setup, is a plus, though not required.
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View Company ProfileLongdue Games (operating under longduegames.com and registered as Longdue (UK) Ltd) is an independent video game development studio headquartered in London, United Kingdom. Founded in 2024 by tech entrepreneur Riaz Moola, the studio focuses on developing narrative-first, psychological computer role-playing games (cRPGs). Longdue is creating its debut title, Hopetown, a psychogeographic isometric RPG built as a spiritual successor to Disco Elysium. The studio brings together writers, artists, designers, and engineers with experience from Studio ZA/UM, Bungie, Rockstar Games, and Brave At Night.
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