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RedditDevelopment 34d ago

Unity UI Developer (UI Toolkit)

Remote
Full-time
Not Disclosed
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Job Description

### About the Project We are a small team developing a Unity game. The core gameplay and systems are already established. We are seeking a dedicated UI developer to assume responsibility for all in-game UI implementation, allowing the lead developer to focus on core coding and systems. This is a UI-only development role, not gameplay programming. ### Duration Short-term contract (task-based, with potential for extension). ### Location Remote. ### Engine Unity (UI Toolkit / UXML / USS). ### Responsibilities * Implement in-game UI using Unity UI Toolkit (UXML / USS). * Build responsive UI layouts (PC-first, scalable). * Create and maintain menus, HUDs, panels, popups, and inventory/character screens. * Work with existing UI designs or rough layouts and enhance them. * Ensure clean structure, reusable UI components, and readable USS. * Connect UI elements to existing backend logic (events, bindings, callbacks). * Optimize UI for performance and usability. ### Requirements * Strong experience with Unity UI Toolkit (explicitly NOT uGUI). * Solid knowledge of UXML / USS. * Proficiency in Flex layouts. * Experience building game UIs, not exclusively editor tools. * Demonstrates a clean and organized workflow. * Able to work independently and follow instructions. * Comfortable working with an existing codebase. ### Nice to Have * Experience with game UI/UX design. * Familiarity with UI animations (UI Toolkit transitions). * Knowledge of style systems / reusable UI components. * Familiarity with RPG / strategy game UI principles. * Git experience. ### Application Instructions Please provide your hourly rate, weekly availability (hours/week), and timezone when applying.

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