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RedditDevelopment 35d ago
[PAID] Short Term (to long) C++ / Visual Scripting Blueprint Unreal Engine Dev for Heavy Metal Bot Shooter Prototype
Remote
Full-time
Not Disclosed
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Job Description
Carbyne Games is seeking a skilled Unreal Engine Developer with expertise in C++ and Blueprint visual scripting to contribute to the final stages of a prototype for a heavy metal bot shooter. This role is crucial for meeting Steam NextFest submission deadlines and supporting funding rounds. The project involves optimizing systems, implementing features, and polishing the prototype for public testing, with a specific focus on converting Blueprint functionality to C++ for performance enhancements.
**Responsibilities:**
- Optimize existing systems and implement new features within Unreal Engine.
- Convert Blueprint functionality to C++ for performance optimization.
- Collaborate with the existing development team.
- Ensure the prototype is polished and ready for public testing.
- Potentially convert existing functionality into sellable plugins.
**Requirements:**
- Proven experience with Unreal Engine, C++, and Blueprint visual scripting.
- Experience with multiplayer, specifically co-op PVE mechanics and lobby systems, is a strong advantage.
- Ability to work independently and coordinate with a team.
- Familiarity with version control systems (e.g., Perforce) or a strong willingness to learn.
- UE 5.7 experience.
**Tech Stack:**
- Unreal Engine 5.7
- C++
- Blueprint Visual Scripting
- Perforce (Version Control)
**Project Details:**
The game is a co-op PVE bot action shooter set on alien planets, inspired by classic titles like SWG and MechWarrior. The immediate goal is to prepare a multiplayer prototype for Steam NextFest and funding applications. The company is a registered LLC in the United States.
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